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Here, you’re tasked with eating all the food items in a ghost-free maze, with faster times earning you bigger bonuses. Finally, Pac-Man’s new form also plays a new role in the new bonus stages every few mazes. Super Pac-Man is also capable of reaching much higher speeds by holding down the new “Super Speed” button, letting you chomp through the maze with speeds so quickly that he becomes somewhat difficult to control. While you can’t eat the ghosts without also being under the effects of a power pellet, you can pass harmlessly through the ghosts while you’re enlarged, giving you some extra time to try and snag all the food.
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Picking one of these up will double Pac-Man’s size, allowing him to eat right through gates without stopping. The biggest addition, and the one where the game gets its title from, are the two green “Super” pellets found on the board. Replacing the bonus item is a star placed between two slots, and picking the star up when the slots are showing the same food item will award you some big bonus points. In typical Pac-Man fashion, you’ll also need to collect all the power pellets as well, not only to progress, but to temporarily hold back the four ghosts wandering the maze. To unlock these gates, you’ll need to pick up keys scattered across the maze, with each one collected making one gate vanish. While they’re far fewer in number than the dots, the task is complicated by the fact that many of these food items are hidden behind locked gates. Instead of eating dots, Pac-Man is charged with certain food items, the look of which changes with every maze. Even if it might not be quite as classic as that 1980 behemoth, it’s a fun game on its own and a worthy successor to the original game. There’s a lot of new ideas, so many that veterans of the original game might have to take some extra time coming to grips with them all.
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Whatever the case, Super definitely feels like a true sequel to the original game, even more so than any of Midway’s attempts. Perhaps they were too busy with their own many arcade titles of the time, or perhaps they were content taking licensing fees from Midway. It took two years after the monumental release of the original Pac-Man for Namco to take the reins once more with the franchise.
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